SHADOW POINT
Built for VR, Shadow Point is a story-driven puzzle game set between a mountaintop observatory and an ever
changing fantasy world. Explore a vibrant kingdom, cast shadows and solve mind-bending puzzles as you uncover the mystery of missing schoolgirl, Lorna McCabe who vanished from Shadow Point Observatory twelve years ago.
You are Alex Burkett. Guided by the journal of Edgar Mansfield – narrated by Sir Patrick Stewart – you will ascend via cable car to the abandoned summit and discover a portal to another realm.
As your adventure unfolds, you will manipulate gravity, play with your own reflection, walk on walls, peer through a magical lens to reveal an alternate reality and much more.
Features:
-
Over 80 mind-bending puzzles.
-
Full freedom of movement and hand tracking.
-
A powerful and compelling story.
-
Full voice cast featuring Sir Patrick Stewart (English).
-
Voice over support for French, German, Spanish, Japanese and Korean.
Responsibilities
-
Design and blockout of multiple levels and puzzles, overlooking them until release. A selection can be seen in the screenshots and videos below.
-
Design and ideation of the cog mechanic; a multipurpose tool that's used to solve puzzles as well as repair machinery to traverse the level, move objects, and reveal hidden paths.
-
Level flow scripting and prototype programming to rapidly test designs before being presented to the wider team.
-
Conducting playtesting sessions and iterating on results and feedback.
-
Maintaining key documentation to ensure all team members are up to date on any changes.
-
Ensuring any new designs are within scope and technical limitations.
-
Bug fixing to prepare for release.
Screenshots
Videos
Playthroughs of the levels seen in the screenshots above, showcasing all of the puzzles within them.
Project Details
-
Type: Commercial/Professional
-
Developer: Coatsink
-
Publisher: Oculus Studios
-
Genre: VR Puzzle Game
-
Engine: Unity
-
Platforms: Oculus Quest, Rift, and PSVR
-
Website: https://shadowpointgame.com/
Nominations
Finalist for Game of the Year - VR Awards, 2019
An overview of a level in Chapter Two that I designed, including all puzzles.
An overview of a level in Chapter Two that I designed, including all puzzles.
An overview of a bonus level that I designed, including all puzzles. This level was unlocked when you completed all puzzles in Chapter Three: The Astrolabe.
An overview of a level in Chapter Two that I designed, including all puzzles.