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FARBENSPIEL

Stuck in your uniform apartment with nothing else to do but see what this mysterious, giant-sized pill does in the corner of your room.

An FPS game exploring the play of colour (Farbenspiel in German) with the goal of creating an intuitive shooting process for players, having to identify and mix the correct colour combination using basic colour theory in order to eliminate enemies.

Responsibilities
  • Assist the lead designer with the gameplay, level, and colour mechanic design.

  • Greybox and internally test gameplay and level designs prior to external playtesting sessions.

  • Game balancing based on internal and external playtesting.

  • Program (C#) the FPS player controller, enemy A.I., spawning system, camera effects, particle system, and shooting mechanic.

  • Physics and collision detection programming.

  • Implement game assets created by the artists into Unity.

  • Maintain version control using Git.

  • Conduct pitches and meetings with industry professionals for feedback.

  • Initial project direction and scoping.

Project Details

Credits

Trent Davies: Programming, Design

Simon Tran: Artist, Producer

Daniel Roberts: Lead Designer, Technical Art

Adrian Satrianugraha: Visuals, Sound Design

Media

Podcast by Edge Guard

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