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THUNDERDOME (Working Title)

Fight unknown terrors from the abyss that have made an unholy pact with hell in this ultraviolent, fast-paced FPS with fluid movement and a revenge-based health system. Escape the THUNDERDOME before the weight of the ocean above crushes it, but not before you mark the four jailers who put you there for death.

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The videos above contain footage from early in development.

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Project Details​

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What is THUNDERDOME?

THUNDERDOME is a project in early development that I've worked on and off in my spare time that I plan to release in 2025. It's a high-skill, highly replayable FPS roguelike, where you'll encounter waves of unique enemies and bosses inspired by the deep sea. Your goal is to escape the THUNDERDOME, an underwater arena, before it's crushed by the ocean above by eliminating the four jailers who imprisoned you there. Each run offers different powerups to utilize, pushing you to adapt your playstyle on the fly. A dynamic score system is used that rewards aggressive, stylish play, with a multiplier that increases based on how quickly and creatively enemies are killed.

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Solo Development

I'm currently working on THUNDERDOME as a solo developer primarily using Blueprints, with all art and animations also done myself. I utilize class inheritance, interfaces, and behaviour trees for rapid development of AI and take a data-driven approach to player weapons as I take advantage of data assets. This in particular allows me to easily prototype new weapon ideas with little to no change required in the weapon blueprint.​

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This approach of creating easy-to-use scalable systems is propagated throughout every feature of the project, as this allows me to create and test ideas rapidly which is essential when working in a team of one.​

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The Death Marker

THUNDERDOME features a unique health system centred on revenge. When a player is damaged, a pentagram appears above the enemy that hit them, and the screen darkens with a vignette as they're marked for death. A second hit means game over unless the player quickly eliminates the marked enemy to remove the death marker. This mechanic pushes players to adopt a more aggressive, risk-taking playstyle. Facing stronger enemies with high health becomes even more dangerous, as they take longer to kill, making it harder to clear the death marker before being hit again.

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​​​​​​Screenshots
DeathMarker.PNG
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