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JURASSIC WORLD AFTERMATH

Jurassic World Aftermath is a suspenseful VR survival adventure. Crash-landing on Isla Nublar after the fall of Jurassic World, you find yourself trapped in a research facility when your mission to recover valuable information goes disastrously wrong. To survive, you’ll need to explore and solve puzzles while distracting and evading the ferocious Velociraptors that stalk your every move.

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  • A VR adventure set between the events of Jurassic World and Jurassic World: Fallen Kingdom.

  • Gripping gameplay that combines strategy, skill and non-stop thrills.

  • Action-packed dinosaur encounters that require quick-thinking, skill and a little bit of luck to survive.

  • Employ a variety of tools and devices to solve puzzles and discover secrets.

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Project Details
  • Role: Design Team Lead (AI)

  • Developer: Coatsink

  • Genre: VR Survival Adventure

  • Engine: Unity

  • Platforms: Oculus Quest, Oculus Quest 2, PSVR2, and Nintendo Switch

  • Date: December 2019 - September 2021

  • Website: https://jurassicworldaftermath.com/

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My Contribution

I started as a Level Designer but quickly transitioned to a Design Team Lead (AI), becoming responsible for the design and development of enemy AI while providing feedback and direction to other designers. My primary focus was the Raptor and ensuring we allowed fans of the franchise to experience for themselves the thrill of encountering one and getting away by the skin of their teeth, just as they would've imagined watching the films.

 

This led to our core pillar: to feel hunted by an unstoppable and intelligent creature. It was a huge undertaking as the Raptor had to feel terrifying and engaging throughout the entire game. We achieved this through the careful curation of Raptor encounters and slowly unlocking additional behaviours as it grew smarter, providing new challenges for the player to learn and overcome.

 

Being a small design team I continued to work on levels, starting with level structure documentation and 2D layouts, followed by blockouts. I'd then implement all gameplay beats, assessing and iterating through regular playtest sessions to gather feedback.

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Key Tasks and Responsibilities

  • Design Team Lead (AI) responsible for the design and development of the Raptor, Dilophosaurus, and AI Director from concept to delivery in a collaborative multidisciplinary team.

  • Design, implementation, and balancing of the Raptor and Dilophosaurus enemies using Finite State Machines.

  • Design, implementation, and balancing of the AI Director and its underlying systems.

  • Maintaining tools and writing documentation for AI setup.

  • Level design and blockout for Genome Labs in Part 1 and Archives & Vault in Part 2, including level flow scripting, puzzles, and Raptor encounter setup, overseeing both from concept to delivery.

  • Giving feedback, tasks, and direction to other designers as a Design Team Lead.

  • Bug fixing leading to the end of the project to prepare for release.

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Screenshots

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​​​​Videos

Playthroughs of the levels seen in the screenshots above, including Raptor gameplay.

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Nominations

Outstanding Control Design, VR - National Academy of Video Game Trade Reviewers Awards, 2021

Outstanding Direction in Virtual Reality - National Academy of Video Game Trade Reviewers Awards, 2021

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