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JURASSIC WORLD AFTERMATH

Jurassic World Aftermath is a suspenseful VR survival adventure. Crash-landing on Isla Nublar after the fall of Jurassic World, you find yourself trapped in a research facility when your mission to recover valuable information goes disastrously wrong. To survive, you’ll need to explore and solve puzzles while distracting and evading the three ferocious Velociraptors that stalk your every move.

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  • A VR adventure set between the events of Jurassic World and Jurassic World: Fallen Kingdom.

  • Gripping gameplay that combines strategy, skill and non-stop thrills.

  • Action-packed dinosaur encounters that require quick-thinking, skill and a little bit of luck to survive.

  • Employ a variety of tools and devices to solve puzzles and discover secrets.

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Project Details
  • My Role: Design Team Lead (AI)

  • Developer: Coatsink

  • Publisher: Coatsink

  • Genre: VR Survival

  • Engine: Unity

  • Platforms: Oculus Quest, Oculus Quest 2, PSVR2, and Nintendo Switch

  • Website: https://jurassicworldaftermath.com/

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My Contribution

I started out as a Level Designer but quickly transitioned to a Design Team Lead (AI), becoming responsible for the design and development of AI while providing feedback and direction to other designers. My primary focus was the Raptor which was a huge undertaking as it serves as the backbone of the game, the Raptor needed to provide enough of a challenge throughout the entire playtime for the player and achieve our core pillar; to feel hunted by an unstoppable and intelligent creature, which I believe we succeeded at. Being a small design team I continued to work on levels, starting with level structure documentation and 2D layouts before going into blockouts. I'd then implement all gameplay beats, assessing and iterating through regular playtest sessions to gather feedback.

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Key Tasks and Responsibilities

  • Design Team Lead (AI) responsible for the development of the Raptor, Dilophosaurus, and AI Director from concept to delivery in a collaborative multidisciplinary team.

  • Design, implementation, and balancing of the Raptor and Dilophausurus enemies using Finite State Machines.

  • Design, implementation, and balancing of the AI Director and its underlying systems.

  • Maintaining tools and writing documentation for AI setup.

  • Level design and blockout for Genome Labs in Part 1 and Archives & Vault in Part 2, including level flow scripting, puzzles, and Raptor encounter setup, overseeing both from concept to delivery.

  • Giving feedback, tasks, and direction to other designers as a Design Team Lead.

  • Design and maintenance of tools to improve workflows project-wide with clear and concise documentation.

  • Bug fixing leading to the end of the project to prepare for release.

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Screenshots

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​​​​Videos

Playthroughs of the levels seen in the screenshots above, including Raptor gameplay.

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Nominations

Outstanding Control Design, VR - National Academy of Video Game Trade Reviewers Awards, 2021

Outstanding Direction in Virtual Reality - National Academy of Video Game Trade Reviewers Awards, 2021

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