An engaging, tangible and physical electronic puzzle where a mysterious device is found with no indication of its purpose, and alongside it is a personality chip owned by a man named John. The device looks tampered with, as if someone has tried to sabotage or access what it contains. Who’s John and what’s inside? You only need to figure a way in to find out.
PDF containing the script and text files can be found here.
Direction and leadership of the development team (4 members).
Task allocation and scheduling for team members.
Design and implement puzzles in harmony with the narrative to create an emotive player journey.
Design of the physical cube.
Design the UI with clear documentation for the graphic designer.
Research on how to develop the hardware, and create a parts list and budget spreadsheet.
Write the script and documents found within the game, and implement using HTML loaded onto a Raspberry Pi.
Maintain and write the game design document.
Create presentations and documents for pitches.
Production of the game trailer.
Trent Davies: Puzzle and Narrative Design
Sol Bekic: Programming
Dominique Bodden: Art and Cube Construction
Ilke Karademir: Puzzle and Graphic Design
Created using custom hardware and software.