PROJECT BLUEBOOK
Unidentified and hostile lifeforms have appeared over countless cities without warning.
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Project Bluebook has been restored.
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Pilot your mech.
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Project Details​
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My Roles: Game Designer, Programmer, 3D Artist, Sound Designer
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Developer: Bathysphere Studios
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Genre: Action FPS
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Engine: Unity, Arduino
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Platform: PC with custom hardware, only able to be played in person
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Responsibilities
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Design and implementation of the combat system, level, tutorial, and boss behaviour.
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Design, 3D model, and texture the mech and surrounding city in Maya and Blender with low polygon counts to increase game performance.
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Program (C#) all aspects of the game, including but not limited to boss A.I., player controller, camera effects, physics, and particle systems.
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Program and build the customer controller using Arduino and implement it into Unity with the Uduino plugin.
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Project coordination and task scheduling.
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Playtest and QA new updates to ensure they achieve desired results.
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Design, create, and implement sound effects for the weapon and the mech A.I. voiceover.
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Assist the UI Designer with the design and implementation of the UI into Unity.
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Debug and fix issues.
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Maintain version control using Git.
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Custom Controller
Project Bluebook utilizes an intricate custom controller created using Arduino, where the player controls a mech equipped with a prototype weapon, which they must master and become familiar with in order to succeed in this unique and engaging experience.
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Credits
Adrian Satrianugraha: 3D, Controller Construction, Sound Design, UI Design, Gameplay Design
Barnaby RW, Chad Toprak, & Louis Roots: Arduino, Controller Construction
Harry McCullough: Logo and Graphic Design
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Nominations and Exhibitions
Finalist for Best Student Game - The 2018 Freeplay Independent Games Festival Awards, 27/05/2018
Works In Progress Night - Bar SK, 31/01/2018
Games Showcase - RMIT University, 03/11/2017

