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PROJECT BLUEBOOK

Unidentified and hostile lifeforms have appeared over countless cities without warning. 

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Project Bluebook has been restored.

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Pilot your mech.

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Project Details​
  • My Roles: Game Designer, Programmer, 3D Artist, Sound Designer

  • Developer: Bathysphere Studios

  • Genre: Action FPS

  • Engine: Unity, Arduino

  • Platform: PC with custom hardware, only able to be played in person

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Responsibilities
  • Design and implementation of the combat system, level, tutorial, and boss behaviour.

  • Design, 3D model, and texture the mech and surrounding city in Maya and Blender with low polygon counts to increase game performance.

  • Program (C#) all aspects of the game, including but not limited to boss A.I., player controller, camera effects, physics, and particle systems.

  • Program and build the customer controller using Arduino and implement it into Unity with the Uduino plugin.

  • Project coordination and task scheduling.

  • Playtest and QA new updates to ensure they achieve desired results.

  • Design, create, and implement sound effects for the weapon and the mech A.I. voiceover.

  • Assist the UI Designer with the design and implementation of the UI into Unity.

  • Debug and fix issues.

  • Maintain version control using Git.

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Custom Controller

Project Bluebook utilizes an intricate custom controller created using Arduino, where the player controls a mech equipped with a prototype weapon, which they must master and become familiar with in order to succeed in this unique and engaging experience.

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Credits

Adrian Satrianugraha: 3D, Controller Construction, Sound Design, UI Design, Gameplay Design
Barnaby RW, Chad Toprak, & Louis Roots: Arduino, Controller Construction
Harry McCullough: Logo and Graphic Design

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Nominations and Exhibitions

Finalist for Best Student Game - The 2018 Freeplay Independent Games Festival Awards, 27/05/2018

Works In Progress Night -  Bar SK, 31/01/2018

Games Showcase - RMIT University, 03/11/2017

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