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NOTHING

You're left with nothing but a suitcase and an opportunity. 

NOTHING is a game that runs along the theme of forced displacement, focusing on framing and environmental design to elicit emotion and tell the narrative. It follows a character whom among many others, is being forcibly removed from Earth due to conflict created through the extreme changes of climate and must give up everything to board a geriatric ship to get off Earth and find a home.

Responsibilities​
  • Gameplay, narrative, and environment design.

  • Research and test effective methods for environmental and interactive storytelling.

  • Record original audio using guitar and synths, with editing done in Audition.

  • 3D modeling and texturing using Maya and Photoshop.

  • Program all aspects of the game using C# in Unity, including the interaction system and third person controller using NavMesh and Raycasting.

Engine and Platforms

Created in Unity. Available on Windows and macOS.

Website

https://figjig.itch.io/nothing

Credits

Trent Davies: Design, Programming, 3D Artist, Sound

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