You're left with nothing but a suitcase and an opportunity.
NOTHING is a game that runs along the theme of forced displacement, focusing on framing and environmental design to elicit emotion and tell the narrative. It follows a character whom among many others, is being forcibly removed from Earth due to conflict created through the extreme changes of climate and must give up everything to board a geriatric ship to get off Earth and find a home.
Gameplay, narrative, and environment design.
Research and test effective methods for environmental and interactive storytelling.
Record original audio using guitar and synths, with editing done in Audition.
3D modelling and texturing using Maya and Photoshop.
Program all aspects of the game using C# in Unity, including the interaction system and third person controller using NavMesh and Raycasting.