NOTHING
You're left with nothing but a suitcase and an opportunity.
NOTHING is a game that runs along the theme of forced displacement, focusing on framing and environmental design to elicit emotion and tell the narrative. It follows a character whom among many others, is being forcibly removed from Earth due to conflict created through the extreme changes of climate and must give up everything to board a geriatric ship to get off Earth and find a home.
Responsibilities
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Gameplay, narrative, and environment design.
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Research and test effective methods for environmental and interactive storytelling.
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Record original audio using guitar and synths, with editing done in Audition.
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3D modelling and texturing using Maya and Photoshop.
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Program all aspects of the game using C# in Unity, including the interaction system and third person controller using NavMesh and Raycasting.